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Initial character races must be chosen carefully, or your characters may never develop enough mystical force within them to succeed on your quest. Druids regain two points per turn, which is quite an advantage. A character replenishes that energy at a rate of one point per turn on the surface, and one point every four turns in a town or dungeon. Spells cost a different amount of energy to cast. However, a Ranger whose Intelligence is 15 and whose Wisdom is 10 will only have a maximum Magic Point level of 5, half of his Wisdom, which is the lesser of the two attributes. Note that Dexterity is more important than Strength, even for fighting classes without magic.Each character that is allowed magic has a maximum amount of Magic Point which is displayed with the party statistics.įor example, a Cleric with a Wisdom attribute of 25 will have an maximum Magic Point level of 25. Parties can be dispersed and re-formed even in the middle of saved games, before loading a game.Ĭreate characters by associating a race and a class that focus on the same attributes. Up to 20 characters can be created and stored at the same time, and parties can be formed by selecting four characters from that roster. No attribute can have less than 5 points or more than 25 points. Distribute 50 points between the four attributes.Assign the character a name, maximum of 13 letters.Select an empty spot from the character roster.When creating a new character, the following steps have to be done: * Druids regain MP at double the normal rate, up to the total of their Wisdom or Intelligence, whichever is less afterwards they regain only 1 mp/turn (this is undocumented). Sort the table by weapon or armor to see the characters sorted by best weapon or by best armor Dexterity bonus is taken into account. The following table show the characteristics of each profession. For more details on these professions, see older professions.
ULTIMA III EXODUS STRONGEST WEAPON PLUS
Different professions allow for different restrictions on weapons and armour, plus other special characteristics. Ultima III allows the player to choose from eleven professions for each character. Each shrine raises a specific attribute, and each multiple of 100 gold donated will raise the respective attribute by one point. The following table shows the maximum values each race can have in each of the four attributes.Īttributes are gained by going to Ambrosia and donating at the shrines there. The race a character has affects the maximum value each of the attributes can be raised to. Such spells belong to the "prayer spells" category, and their effectiveness is ruled by Wisdom.
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ULTIMA III EXODUS STRONGEST WEAPON SERIES
Ultima III is the first game in the series that features healing spells. Intelligence and Wisdom affect the magic points, either for sorcerer or priest spells, respectively.Therefore, Strength is less important than Dexterity. Strength modifies the damage dealt to an enemy, if Dexterity allowed to hit it.Dexterity controls a character's chance to hit, evade attacks and disable traps.After level 25, there is no effect for getting more experience or reaching further levels.Ĭharacters in this game have four attributes or statistics (sometimes abbreviated as "stats"): strength, dexterity, intelligence and wisdom. Only after getting the Mark of Kings will he advance up to level 25. However, Lord British will only advance players to level 5. Lord British will increase the maximum hit points for a character to (100*current level) plus 50. Levels are given by Lord British after gaining enough experience points. One hundred experience points (xp) are needed to ascend levels. Experience is obtained by killing monsters. For more about magic, see Sosarian magic in the Third Age of Darkness.Įxperience and levels are only useful to determine the maximum number of hit points a character has, for the first time in the Ultima series. There are two types of magic in the game: sorcerer spells and priest spells, each having sixteen spells. In the game, the only limitation to cast a spell is to have enough magic points to cast it. Even though the documentation mentions reagents, that is not a matter for gameplay. Characters have hit points that determine the maximum number of damage they can receive, and magic points, that determine the spells they can cast.